Add isoline domain tessellation test#1285
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Tessellate one isoline into four segments and capture each generated vertex's along-line coordinate (SV_DomainLocation.x) from the domain shader into a UAV; the five evenly spaced values prove the isoline domain ran and subdivided the line as expected.
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Adds a graphics test covering the isoline tessellation domain — tessellate one isoline into four segments and capture each generated vertex's along-line coordinate (
SV_DomainLocation.x) from the domain shader into a UAV.The five evenly spaced values
[0, 0.25, 0.5, 0.75, 1]prove the isoline domain ran and subdivided the line as expected.The two isoline
SV_TessFactorslots are ordered as so:Edges[0]= number of lines,Edges[1]= segments per lineon real D3D12 hardware and on Vulkan, which agree.
WARP orders them the opposite way (a bug?), so it tessellates this patch into four single-segment lines and produces
[0, 0, 0, 0, 1]instead.